At LDSM, we have developed a rich and exciting computing curriculum using a range of resources and equipment. We have invested in chromebooks and ipads across the school with over 100 devices for children to use both in their computing lessons and across other curriculum areas. While teaching e-safety in a consistent and rigorous manner we expose children to a broad range of applications to help them explore the possibilities of computing.
In Year 3, we focus on children being confident and proficient in using Google Suite. With this, children learn to research, present their work, analyse data and learn to code simple games. Using a range of apps and websites means that in lower school pupils are creating videos, interactive books and audio editing. These skills are developed further in Year 5 and 6 with children learning stop motion animation, creating websites and working with robotics ensuring they are ready for their secondary school computing journey.
Our Computing Overview
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We aim for pupils to be:
- safe, confident users of technology and for them to become digitally literate.
- able to adapt their skills to any platform in a multi-device world.
- intrigued and excited by the possibilities of technology.
- able to independently present their ideas using the technology available to them.
Emphasis is placed on the development of:
- Understanding Coding and be able to do basic programming;
- Communicating through use of word processing, graphics and cameras;
- Evaluating the plausibility of information on websites;
- Modelling e.g. simulation control;
- Monitoring e.g. using devices to measure physical changes;
- Using the internet for research purposes;
- Knowing the importance of E-safety.
At LDSM, we have partnered with Kapow Primary, an exciting digital education resource for primary children, with many of our Chromebooks building on units of work developed by their specialist teachers. We also use the Discovery Coding platform to teach a progression in coding that moves from basic algorithims to more complex variables and functions by Year 6.